Positive use cases for Virtual Reality can be far past the general use of gaming. In real world environments it is being utilized as a treatment verses a traditional gaming console. It has benefited patients by using it as a form of distraction/therapy from pain and injury. By stimulating the brain with VR, studies found patients wearing the headset felt significantly less discomfort then patients without. Another use case is a treatment for phobias, augmented realty allows the patient to be in a safe environment to experience a sever phobia they are seeking the treat and come down to an appropriate conform level with said phobia. Lastly VR has been used a training tool for children with autism. Researchers have created programs which places children with autism in specific scenarios to improve their social skills and control emotions. Augmented reality will continue to provide treatment for real world scenarios the more it is developed and available to all.

Snelson, C. (2018, August 21). 3 Positive Uses of Virtual Reality. Retrieved July 20, 2019, from VRPlayin Blog website: https://blog.vrplayin.ca/3-positive-uses-of-virtual-reality 

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