Emotionally-Adaptive Virtual Reality for Mental Health Applications(Academic)

The goal is to design and kick off a general system adaptive environment for users to experience to improve mental health. All to be used in a VR context. The concept entails what they call, an Emotional Labyrinth, a 3D maze procedural generated by the users decisions, with its look and features changing in accordance …

VR assessment system built to detect ADHD(Academic)

Due to the increasing rate of diseases such as Attention Deficit Hyperactivity Disorder(Up to about %12 percent of all youths) scholars from across the world have gathered to create a technology to determine ADHD symptoms in young children. This is done through a interactive game designed to test for three specific traits, hyperactivity, inattention or …

In-Depth: Therapeutic VR in 2018 is no longer just a distraction(Academic)

Virtual reality is slowly climbing to gain a as an established mainstream medical treatment. Researchers are finding immersive technologies are bringing positive results in a variety of use cases including education/training for physicians to distraction therapy for patients and seniors. As it proves to be a legitimate form of therapy it is growing acceptance in …

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